62 inscriptions
Read what they left.
62 halls carry an unknown script. Decipher it and compare each inscription with a Sumerian tablet about the same event: one tells what happened, the other how the myth remembered it.
The game
A first-person puzzle expedition beneath the earth. Descend through 21 cave labyrinths, decipher the script of those from above, rebuild science's great experiments, repair their broken machines and outwit 13 guardians with their own arenas.
The entrance has closed behind you. You have an emitter and a tablet. Limestone gives way to sandstone, slate and basalt, the passages narrow, and light grows precious.
62 inscriptions
62 halls carry an unknown script. Decipher it and compare each inscription with a Sumerian tablet about the same event: one tells what happened, the other how the myth remembered it.
92 puzzles · 89 kinds
92 puzzles of 89 kinds in bronze, basalt and stone: measure the Earth with two wells, test the crown, find the well where the cholera began. One rule, one answer, every time.
35 machines · 25 kinds
35 machines of 25 kinds, broken by the priests. Inspect, find the part, power it with your emitter, and the labyrinth becomes your ally.
4 forms
Pulse, chain lightning, signal flare and shock ring: light, tool and weapon, each built on real physics.
13 arenas · 39 medals
Every guardian's arena is a puzzle: bring the scaffolding down on the ram, knock the metronome off the beat, catch the sphere in the orrery's eclipse. Then race your records in the Guardian Trials.
6 kinds of spiders
Six kinds of spiders, bats, eels and the priests' eye. Your beam holds the spiders back, and spiders, guardians and traps can be made gentler or switched off. No blood.
Screenshots
Real in-game frames on Ultra, captured in the game's own studio: arenas, machines, experiments and the halls between them.
For everyone
Five difficulty levels. Change them at any time; what you have solved stays solved. Guardians, spiders and traps can be made gentler or switched off. Subtitles, larger text, high-contrast hints. No blood.
All accessibility optionsQuestions
No. It is a puzzle expedition. There are fights, but they are short (one to three minutes), there are thirteen of them across 154 halls, and guardians are beaten with wits and the arena's machinery, not with aim.
Yes: lower difficulties have simpler puzzles and fuller hints, and guardians, spiders and traps can be made gentler or switched off. There is no blood.
No. You learn to read it as you play.
The guardians: robot spheres left by those from above, disabled with emitter pulses. The emitter's beam keeps spiders and bats away.
English and Spanish, for the interface and subtitles. There is no voice acting. More languages are planned.
Those from above have gone. But they left more than signs.
Coming to Steam in 2027